What about the feedback from the community? And what about commonly requested features? UG-MP is able to detect a lot of common issues and inform you what's wrong, rather than crash with no further information as to why. You indirectly benefit from our years of experience in working on this mod.You can even add garages, entry exit markers, audio zones (such as the ones within the stadium interiors which play a certain radio station).Using them ensures optimal RAM usage as models and textures are only loaded when needed. Models, collision, and textures can be stored inside IMG archives.In most cases they will work out of the box.
Adding maps from existing mods such as Gostown Paradise, Criminal Russia, Alien City, VCS:PCE, or even Project Lienne is incredibly easy as you don't have to edit the mod files.If you have lots of mappings on your server, converting it to IPL files ensures you avoid the well-known issue of falling through the ground when say.You will have the following advantages if you use them: IMG archives store the models and textures, IDE files add new models to the game, and IPL files place objects on the map. This is because UG-MP DL lets you load in IMG archives, IDE files and IPL files.įor those that are unaware, these are the files GTA games use to store their map data in. You can still do these things on our platform, as stated before.ĭo the problems mentioned above in SA-MP DL exist on UG-MP DL as well? The same is true if you just wish to add a bunch of objects. Now, of course, if you as a server owner just want to load a bunch of skins you should be fine even on SA-MP DL. From a development perspective, it simply isn't worth it. In short, if you, on SA-MP, decided to load in the GTA:VC map somehow, you'll have to put up with all of the problems listed above.
You can however use high draw distances but doing so results in poor performance and lower FPS. You can't see your map from a distance as you cannot set up LODs. You will no doubt run into SA-MP's many limitations when doing so, and your only way around that is to use streamers. This of course results in high memory usage, and you still have to use mapping to place down your map. This is something SA-MP DL simply was not designed for,Īs SA-MP DL simply loads all models in memory and keeps them loaded until you stop playing. This leaves us as the only party to not only introduce DL, but also improve upon it in ways which have never been attempted before, or have simply been deemed as impossible.Īnd improve we did - as said we offer the same features as SA-MP DL, but also allow server owners to add entire maps. It will be further expanded upon in future releases.Īdvantages of using UG-MP DL over SA-MP DLįirst of all, SA-MP is no longer in active development. Run the game and watch our new Moon.Īdvice: if you want to associate the TXD files to TXD Workshop, click About>about and then select Associate txd files with txd workshop.Starting with Snapshot 4.2, UG-MP introduces its own DL feature which has the same features as SA-MP DL, but is much more powerful and is capable of loading entire maps as well. Now click Save TXD and close the program. Once you edited the texture, click Import and select the new image file. Now you can edit the image as you want with any graphics program. Now click Export and choose the image format (png, bmp o tga). Scroll the images and find the Moon texture (the 28th) called coronamoon. In this tutorial I'll edit the Moon image. First of all we choose the image to edit. Hides the part not used, not recently opened (txd or img).TXD file list found into IMG file opened.Moves the image up and down in the list.Extracts the selected image in your computer (png, bmp or tga).Replaces the selected image with an image from your computer (png, bmp or tga).To make this tutorial easy I made a screenshot where I numbered all TXD Workshop options:
Run the program and click Open TXD and select the particle.txd file located in models folder. Any other txd file can be edited in the same way.
In this tutorial I'll show you how to edit the Moon texture of San Andreas, included in particle.txd file. TXD Workshop is one of the most useful programs for a modder because it allows to edit any TXD file of San Andreas, Vice City and GTA3.